​Development Updates #10


Development Updates #10

In the last 2 weeks we were mainly working on adding extra decorations to the new biome, new enemies and dynamic music.

Added:

  • [Audio] Added dynamic music changing in Boss Fights, Miniboss Fights, Challenge Room, Shop Room and Spellweaver Room.
  • [NPCs] Added initial dialogues with all remaining NPCs.
  • [Biomes] Added many decorations to the new biome (Ancient Desert).
  • [Enemies] Added Hemlock Dragon enemy.
  • [Enemies] Increased chance for enemies to become elites on higher difficulty levels and reduced their base health and statistics to compensate that.

Changed:

  • [UI] Reworked Inventory and Spells Merging windows UI.
  • [Enemies] Reduced damage of enemies on highest difficulty levels (old numbers were ridiculous).
  • [Projectiles] Changed sprites of Acid Cloud and Life Burst projectiles.
  • [Spells] Power of the Bones spell now summons 3 => 2 skeletons, it's mana cost and cooldown has been reduced by 33% . Summon life time remains the same.
  • [Spells Merging] Slightly increased chance for success when merging spells.
  • [Items] Items are now always shown behind player and enemies.
  • [Environment] Destructive objects health now scales with current level.

Fixed:

  • [Audio] Improved performance of looped audio.
  • [Magic Weapons] Fixed a bug where sometimes cooldown of Magic Weapon was used, but the weapon didn't attack.
  • [Shop] Fixed a bug where disposable items price was not changed in the shop on higher difficulty levels.
  • [Enemies] Fixed a bug where sometimes enemies were not following player through crossable platforms(bridges)
  • [Controllers] Fixed a bug where sometimes crosshair was disappearing when playing with a controller.


Stay tuned for the next updates!

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