​Development Updates #12


Development Updates #12

In the last 2 weeks we were mainly working on Quests System, changing how spells projectiles travel and making enemies smarter.

Added:

  • [New System] Added Quests System. From now on special NPC appears in every level giving quests with great rewards to make every run even more unique!
  • [Optimization] Reduced game's size by a little bit more than 50% (2,1GB => 0,9GB) at the cost of unnoticeable reduction of art's quality. Memory usage has also been drastically reduced.
  • [Spells] Many projectiles now accelerate / decelerate while flying (for example Gravity Ball projectile stops mid-air after flying for short duration to it's destination).
  • [Spells] Some projectiles now wiggle while traveling.
  • [Leveling up] You now heal 40 health and regenerate 75 mana after leveling up (which can be increased by buffs)
  • [Perks] Added 3 new Perks.
  • [Enchantments] Added 2 new Enchantments.
  • [Achievements] Added 3 new Steam Achievements.

Changed:

  • [Enemies] Enemies now search for player in a smarter way.
  • [Enemies] Elite enemies now have increased level, meaning that most of them will start acting differently on top of having better stats.
  • [Enemies] Reduced amount of enemies spawning on higher difficulty levels.
  • [Curses] Curse of Eternal Battle now spawn enemies less often.
  • [Chests] Improved chests descriptions (for example Spiked Chest says that it deals X damage)

Fixed:

  • [Magic Weapons] Fixed aiming of Magic Weapons. They now also always reappear when they are ready to use.
  • [Spells] Fixed a bug where Time Travel shadow was moonwalking.
  • [Progression] Fixed a bug where it was possible to use some of not unlocked yet items.
  • [Enemies] Fixed a bug where Toxic Slime was able to jump in some cases.


Stay tuned for the next updates!

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