Development Updates #16
Development Updates #16
In the last 2 weeks we were mainly working on new boss room, adding story behind quests, making initial runs way more fun, buffing summoning spells and spells merging.
Added:
[Rooms] Added new boss room background.
[First Run] Extra random spell now always spawn at the beginning of the first run. - so you can test spells merging way faster now.
[Spells Drop] There is now 70% increased chance to drop first 2-4 spells from destructive objects.
- [Quests] Added initial randomized dialogues for quests.
- [Quests] Changed initial dialogues and detailed descriptions in quests.
- [Enemies] Added Chilly Imp enemy.
Changed:
- [Sprites] Reverted reducing quality of all sprites. - game size is back to more than 2GB because reducing the quality of art was causing some unacceptable issues.
- [Spells Merging] Increase base change of successful spells merging.
- [Spells Merging] When merging spells fails then only the worse spell will be lost instead of both spells.
- [Enemies] Moved all temporary enemies from level 2 to level 3.
- [NPCs] Spellweaver NPC now spawns way closer to the starting area.
- [NPCs] Quest NPC now spawns further away from the starting area.
- [FPS] Changed maximum FPS limit from 300 to 144 (default value of 144FPS limit is not changed).
- [Spells] Nerfed Lesser Fireball base damage (23 => 18.5).
- [Spells] Power of the Bones now summons 2 => 1 skeletons, it's mana cost and cooldown was reduced by 50% and now this spell has 1 => 2 charges.
- [Spells] Ratatata now summons 3 => 1 rats, it's mana cost and cooldown was reduced by 66% and now this spell has 1 => 3 charges.
- [Spells] Summon Dark Puppy now has 2 => 3 charges and the summon duration was increased to 4 => 5.25 seconds.
- [Spells] Summon the Army now summons 2 => 1 enemies, it's mana cost and cooldown was reduced by 50%, cooldown changed to 21 => 16 seconds and now this spell has 1 => 3 charges.
- [Spells] Summon Werewolf spell now has 1 => 2 charges.
Fixed:
- [Dialogs] Both player and enemies are now immune to all effects during dialogues.
- [Quick Travel] Both player and enemies are now immune to all effects while Teleporting Altar(quick travel window) is active.
- [UI] Fixed a bug where sometimes some UI elements were flickering (it was related to reduced quality of sprites).
- [Achievements] Master Class Spell is now working as intended.
Special note
We are currently live on the Kickstarter! Make sure to support it if you want to get the full game at 25% reduced price once it'll be released! You can also read a lot more about it there.
https://www.kickstarter.com/projects/anamazingwizard/an-amazing-wizard
Stay tuned for the next updates!
Get An Amazing Wizard Demo
An Amazing Wizard Demo
2D fast-paced, metroidvania inspired roguelite game where you create spells.
Status | In development |
Author | An Amazing Wizard |
Genre | Action |
Tags | Dark Fantasy, Hack and Slash, Indie, Metroidvania, Perma Death, Roguelike, Roguelite, Side Scroller, Wizards |
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