Development Updates #2


Development Updates #2

In the last 2 weeks we were focusing on finishing sounds performance, adding mana system and updating some of the existing outdates sprites & sounds.

Added:

  • [Performance] Added limit to maximum amount of sounds playing to improve the performance and overall gameplay experience. (finished)
  • [General] Added Mana System. All spells now require mana to cast. Player gained base mana regeneration and on top of that mana is restored after landing Basic Spell on enemies.
  • [Inventory] Statistics panel inside the inventory is now automatically updated after changing weapon / spell.
  • [Inventory] Active Curses are now displayed below Owned Perks section in the left panel of the inventory.
  • [Enemies] Added new attack to the Hell Boss.
  • [Items] Added item collect effect.
  • [Chests] Added chest open effect.
  • [Curses] Added Curse of Mana Absence. It reduces all mana regeneration by 25%
  • [Perks] Added Mana Flow, Inner Focus, Mana Drain, Magic Veins, Air Ruler, Earth Ruler, Fire Ruler, Ice Ruler, Lightning Ruler and Chaos Ruler perks. All of them are related to mana.
  • [Enchantments] Added Mana Cost Reduction and Mana Regeneration Per Second enchantments.

Changed:

  • [Artifacts] Changed Aqua Vortex sprite.
  • [Artifacts] Changed Magma Stone, Ice Orb, Magic Orb and Banshee Head projectiles.
  • [Artifacts] Electric Orb has been updated and animated.
  • [Enemies] Renamed Ghost Warrior to Undead Punisher and changes his sprite.
  • [Enemies] Renamed Fuzzy Skeleton to Undead Beast.
  • [Enemies] Adjusted enemies health in all levels and difficulty levels.
  • [Dash] Increased dash base cooldown 0.68 => 0.77
  • [Astral Altars] Tree of Life has been updated and animated.
  • [Shop] Shop Restock Lever has been updated and animated.
  • [Magic Weapons] Rainbow Scythe is no longer available from the beginning.
  • [Spells] Changed sounds of many spells.
  • [Perks] Extra Jump perk is no longer available from the beginning. Changed it's tier 1 => 2

Fixed:

  • [Enchantments] Passive enchantments now are properly handled after changing weapon / spell. Before you could for example lose a lot of resistances when unequipping items giving passive resistances, but you was not gaining them when equipping the item again, whoopsy.
  • [Inventory] Resistances and Elemental Damage Multipliers now show correct values in the right inventory panel.
  • [Inventory] Fixed a bug where after collecting Magic Weapon or Spell with Curse of the Blind active you were unable to see enchantments on your weapon/spell in the UI when hovering over the item icon.
  • [Pause] Fixed a bug where Spell sound effects could still be heard while the game was paused.
  • [Curses] Nerfed Curse of Exhaustion (40 => 25 kills needed to cleanse, basic spell cooldown reduced by 50% => 35% , special spells cooldowns increased by 40 => 45%)
  • [Projectiles] Fixed firing multiple projectiles at once. They now fire in small shotgun style.
  • [Enemies] Lowered attack range of all Werewolves. They will no longer attack the air but will walk up to their targets first instead.

Removed:

  • [Enemies] Removed dragons contact damage.


Stay tuned for the next updates!

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