Development Updates #2
An Amazing Wizard Demo » Devlog
Development Updates #2
In the last 2 weeks we were focusing on finishing sounds performance, adding mana system and updating some of the existing outdates sprites & sounds.
Added:
- [Performance] Added limit to maximum amount of sounds playing to improve the performance and overall gameplay experience. (finished)
- [General] Added Mana System. All spells now require mana to cast. Player gained base mana regeneration and on top of that mana is restored after landing Basic Spell on enemies.
- [Inventory] Statistics panel inside the inventory is now automatically updated after changing weapon / spell.
- [Inventory] Active Curses are now displayed below Owned Perks section in the left panel of the inventory.
- [Enemies] Added new attack to the Hell Boss.
- [Items] Added item collect effect.
- [Chests] Added chest open effect.
- [Curses] Added Curse of Mana Absence. It reduces all mana regeneration by 25%
- [Perks] Added Mana Flow, Inner Focus, Mana Drain, Magic Veins, Air Ruler, Earth Ruler, Fire Ruler, Ice Ruler, Lightning Ruler and Chaos Ruler perks. All of them are related to mana.
- [Enchantments] Added Mana Cost Reduction and Mana Regeneration Per Second enchantments.
Changed:
- [Artifacts] Changed Aqua Vortex sprite.
- [Artifacts] Changed Magma Stone, Ice Orb, Magic Orb and Banshee Head projectiles.
- [Artifacts] Electric Orb has been updated and animated.
- [Enemies] Renamed Ghost Warrior to Undead Punisher and changes his sprite.
- [Enemies] Renamed Fuzzy Skeleton to Undead Beast.
- [Enemies] Adjusted enemies health in all levels and difficulty levels.
- [Dash] Increased dash base cooldown 0.68 => 0.77
- [Astral Altars] Tree of Life has been updated and animated.
- [Shop] Shop Restock Lever has been updated and animated.
- [Magic Weapons] Rainbow Scythe is no longer available from the beginning.
- [Spells] Changed sounds of many spells.
- [Perks] Extra Jump perk is no longer available from the beginning. Changed it's tier 1 => 2
Fixed:
- [Enchantments] Passive enchantments now are properly handled after changing weapon / spell. Before you could for example lose a lot of resistances when unequipping items giving passive resistances, but you was not gaining them when equipping the item again, whoopsy.
- [Inventory] Resistances and Elemental Damage Multipliers now show correct values in the right inventory panel.
- [Inventory] Fixed a bug where after collecting Magic Weapon or Spell with Curse of the Blind active you were unable to see enchantments on your weapon/spell in the UI when hovering over the item icon.
- [Pause] Fixed a bug where Spell sound effects could still be heard while the game was paused.
- [Curses] Nerfed Curse of Exhaustion (40 => 25 kills needed to cleanse, basic spell cooldown reduced by 50% => 35% , special spells cooldowns increased by 40 => 45%)
- [Projectiles] Fixed firing multiple projectiles at once. They now fire in small shotgun style.
- [Enemies] Lowered attack range of all Werewolves. They will no longer attack the air but will walk up to their targets first instead.
Removed:
- [Enemies] Removed dragons contact damage.
Stay tuned for the next updates!
Get An Amazing Wizard Demo
Download NowName your own price
An Amazing Wizard Demo
2D fast-paced, metroidvania inspired roguelite game where you create spells.
Status | In development |
Author | An Amazing Wizard |
Genre | Action |
Tags | Dark Fantasy, Hack and Slash, Indie, Metroidvania, Perma Death, Roguelike, Roguelite, Side Scroller, Wizards |
More posts
- Development Updates #17Mar 20, 2024
- Development Updates #16Mar 10, 2024
- Development Updates #15Mar 10, 2024
- Development Updates #14Mar 10, 2024
- Development Updates #13Mar 10, 2024
- Development Updates #12Mar 10, 2024
- Development Updates #11Mar 10, 2024
- Development Updates #10Mar 10, 2024
- Development Updates #9Mar 10, 2024
- Development Updates #8Mar 10, 2024
Leave a comment
Log in with itch.io to leave a comment.