​Development Updates #6


Development Updates #6

In the last 2 weeks we were adding new enemies, QOL / bugfix changes and improving camera movement.

Added:

  • [Enemies] Added Goblin Gladiator enemy.
  • [Enemies] Added Goblin Shaman enemy.
  • [Camera] Camera speed now scales with player's speed.
  • [Settings / Camera] Added option to change camera mode in the settings to "Behind Player", "Before Player" or "Follow Crosshair".
  • [Chests / Doors] Enemies inside the Challenge Room and Killer Chests now always spawn with maximum possible health points.
  • [Chests] Chests now can be randomly spawned everywhere.
  • [Chests] Cursed Chests loot is now affected by how strong curse it's gonna apply instead of being fully random.

Changed:

  • [Chests] Chests loot is no longer generated right when level is generating, but when you open chest. Thanks to that luck stat will be more impactful for getting better items.
  • [Chests] Enemies inside Killer Chests now spawn with small delay between each other rather than spawning all at once. Initial spawning delay was also reduced.
  • [Curses] Buffed Curse of Mana Absence (mana regeneration reduced by 25% => 32%).

Fixed:

  • [Enemies] Fixed melee enemies attacks range. They should no longer attack the air instead of their targets.

Removed:

  • [Enemies] Removed outlines from bosses and minibosses.


Stay tuned for the next updates!

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